Week Two

1849-1936

Ivan Pavlov

-Classical Conditioning
-Stimulus Elicits Response
-Experiment: Pavlov’s Dogs

1874-1949

Edward Lee Thorndike

-Three Laws of Learning
-Readiness, Exercise, Effect
-Experiment: Puzzle Box

1878-1958

John B. Watson

-Conditioned Emotoins
-Withholding affection
-Experiment: Little Albert

1904-1990

B.F. Skinner

-Operant Conditioning
-Priciple of Reinforcement
-Experiment: Skinner Box

Behaviorism posits there is only one kind of truth. A teacher’s job is to transmit knowledge and a student’s job is to demonstrate observable mastery of that knowledge. Thus, behaviorist teaching methods utilize top-down instruction, such as lectures, repetition, memorization, drills, and most importantly, behaviorism uses reward and punishment to reinforce mastery of the subject at hand.

Behaviorism has been widely criticized as reductive insofar as it trains human beings like animals and ignores the interior processes that take place in the mind while learning. Over time, the education community moved away from behaviorism, preferring instead to embrace what was seen as more positive and supportive methods for creating successful learners and their learning outcomes. Nevertheless, behaviorist tools and methods remain prevalent but not exclusively so in education. In modern times this is especially easy to observe in the distance education space. Computer-mediated interactions lack the ability for nuance, therefore, somewhat ironically, our advanced technology tends to rely on the most simple pedagogical tools, utilizing behaviorist, lowest common denominator, and one-size-fits-all methods.

Consider the design of most online courses, they will always feature a clear starting point, identical learning materials for all students, a predictable learning path all learners are expected to proceed through at the same set pace. If a student fails to pass every gauntlet, negative messages and notifications often appear. Oftentimes they are restricted from the next section of the course unless they go back and get it right or similarly punished. If a learner is displaying the appropriate behavior to succeed, they are usually offered confetti and digital trophies.

Online assessments are typically behaviorist in approach, as are any restrictive question types where there is one right answer, true/false, right/wrong or pass/fail.

It’s easy for a computer interface to read/grade a 0 or 1. Whereas questions requiring nuanced or variable feedback like essays are not possible without human assistance.

GAMIFICATION

Gamification tactics in online education, similar to social media rewards, rely on an innate competitive spirit, a desire for popularity, and fear of being shunned or shamed – classic behaviorism.

BEHAVIORISM

Famous scientific studies (along with a few somewhat unethical experiments on dogs and children), demonstrate the ability to create learners who perform out of either anticipation of a reward or due to fear of adverse consequences or both.

Flash Cards

Below you will find some stimuli – learn the material, once it’s memorized you’ll be able to ace the simple quiz that follows.

Creating Associations

Flash or Flip Cards can help learners create associations between two pieces of information. Depending on content, this could mean associating a term to its definition, an idea to its explanation, or an image to further context. These are classic behaviorist concepts of generalization and discrimination presented through a modern medium. 

Flip Cards

Select each item to learn more.

 

Now, take a simple quiz:

WORKS CITED

(M.Ed.), M. (2015). Behaviorism In Instructional Design For eLearning: When And How To Use It. Retrieved 27 August 2023, from https://elearningindustry.com/behaviorism-in-instructional-design-for-elearning-when-and-how-to-use

Walinga, J. (2014). 2.3 Behaviourist Psychology. Bccampus. Retrieved from https://opentextbc.ca/introductiontopsychology/chapter/2-3-behaviourist-psychology/

OPERANT CONDITIONAL DIAGRAM ATTRIBUTION
Curtis Neveu, CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0, via Wikimedia Commons