Week Two
Behaviorism posits there is only one kind of truth. A teacher’s job is to transmit knowledge and a student’s job is to demonstrate observable mastery of that knowledge. Thus, behaviorist teaching methods utilize top-down instruction, such as lectures, repetition, memorization, drills, and most importantly, behaviorism uses reward and punishment to reinforce mastery of the subject at hand.
Behaviorism has been widely criticized as reductive insofar as it trains human beings like animals and ignores the interior processes that take place in the mind while learning. Over time, the education community moved away from behaviorism, preferring instead to embrace what was seen as more positive and supportive methods for creating successful learners and their learning outcomes. Nevertheless, behaviorist tools and methods remain prevalent but not exclusively so in education. In modern times this is especially easy to observe in the distance education space. Computer-mediated interactions lack the ability for nuance, therefore, somewhat ironically, our advanced technology tends to rely on the most simple pedagogical tools, utilizing behaviorist, lowest common denominator, and one-size-fits-all methods.
Consider the design of most online courses, they will always feature a clear starting point, identical learning materials for all students, a predictable learning path all learners are expected to proceed through at the same set pace. If a student fails to pass every gauntlet, negative messages and notifications often appear. Oftentimes they are restricted from the next section of the course unless they go back and get it right or similarly punished. If a learner is displaying the appropriate behavior to succeed, they are usually offered confetti and digital trophies.
Online assessments are typically behaviorist in approach, as are any restrictive question types where there is one right answer, true/false, right/wrong or pass/fail.
It’s easy for a computer interface to read/grade a 0 or 1. Whereas questions requiring nuanced or variable feedback like essays are not possible without human assistance.
Creating Associations
Flash or Flip Cards can help learners create associations between two pieces of information. Depending on content, this could mean associating a term to its definition, an idea to its explanation, or an image to further context. These are classic behaviorist concepts of generalization and discrimination presented through a modern medium.
Flip Cards
Select each item to learn more.
What is an LMS?
A “Learning Management System” is a software application that is used to host and display learning content.
What is the ADDIE Model?
The ADDIE Model stands for “Analysis, Design, Development, Implementation, and Evaluation.” This is a popular framework used by instructional designers.
What is SCORM?
SCORM stands for “Sharable Content Object Reference Model.” It is a set of standards that makes certain learning objects interoperable across different LMS software.
WORKS CITED
(M.Ed.), M. (2015). Behaviorism In Instructional Design For eLearning: When And How To Use It. Retrieved 27 August 2023, from https://elearningindustry.com/behaviorism-in-instructional-design-for-elearning-when-and-how-to-use
Walinga, J. (2014). 2.3 Behaviourist Psychology. Bccampus. Retrieved from https://opentextbc.ca/introductiontopsychology/chapter/2-3-behaviourist-psychology/
OPERANT CONDITIONAL DIAGRAM ATTRIBUTION
Curtis Neveu, CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0, via Wikimedia Commons